This gallary outlines my journey through learning 3D Computer Graphics.
This project taught me alot of the basics of 3D Computer Graphics. In the end I created a, in real-time, precdually generting voxel world deferred rendered using my cstom rendering engine in WebGL.
More specifically, the chalange was the generation of world chunks, while moving through the world, without interrupting the rendering loop.
All while learning basic concepts of 3D Computer Graphics, such as ray tracing, shadow-mapping, and deferred shading.
